![]() ![]() In 2BC, Sore Loser and Curser can spawn in biomes at depth 4 or more, while Doom Bringer can spawn in biomes at depth 5 or more. Instead, depending on the Boss Cells level, they have a small chance of appearing in any biome: Those mobs are a bit special, as they don't have a specific biomes in which they spawn. If she hits you with more than 50 curses, you die. Curses you with her damageless melee attack, or can ring her bell to stun you. Shoots guided cursed skulls in your direction, with a melee attack if you get too close. A small enemy that cannot deal any damage, but is really sticky and annoying. Increases your damage by 30% if you are Cursed, with +1% per Curse stack. You have 2 seconds to kill an enemy to save yourself, otherwise you die (for real this time). Prevents your death and puts you at 1 HP. The Health Flask no longer consumes a charge when used, but will give you 10 Curses instead. 3 New Colorless Mutations: Cursed Flask.It will deal Critical Damage if you are not Cursed, or will summon an additional ray for each 5 Curses you have. Killing an enemy with it clears 3 stacks of Curse instead of 1. Summons a ray of light on a near enemy dealing heavy damage, after a rather long cast. New Brutality/Survival Skill: Indulgence. However, you get cursed if you hit anything with it. New Tactic/Survival Ranged Weapon: Anathema.įires a very heavy curved projectile that explodes on contact. ![]() New Brutality/Tactic Melee Weapon: Misericorde.Ĭrits heavily on mobs with less than 50% health, but, if you don't kill with an attack, you get cursed. New Mobs, Weapons and Mutations that all interact (more or less) with the Curse mechanic! ![]()
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